canvas

Canvas

Attribute NameTypeDefaultDescriptionMinimum Version
idStringUnique component identifier
styleString
classString
widthStringcanvas width attribute
heightStringcanvas height attribute
disable-scrollBooleanfalseforbid screen scroll and pull-to-refresh
onTapEventHandleclick
onTouchStartEventHandletouch action start
onTouchMoveEventHandlemove after touch
onTouchEndEventHandletouch action end
onTouchCancelEventHandletouch action interrupted, such as incoming call reminder, pop-up
onLongTapEventHandletrigger on long-press for 500ms, thereafter move action does not trigger screen scroll

Note:

  • The canvas tab has default width 300px and height 225px
  • On the same page, the id cannot be repeated.
  • For finer displaying in higher dpr, use the attribute settings to zoom in and use the style to zoom out the canvas. for example:
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<!-- getSystemInfoSync().pixelRatio === 2 -->
<canvas width="200" height="200" style="width:100px;height:100px;"/>

Screenshot

canvas

Sample Code

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<canvas
  id="canvas"
  class="canvas"
  onTouchStart="log"
  onTouchMove="log"
  onTouchEnd="log"
/>
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Page({
  onReady() {
    this.point = {
      x: Math.random() * 295,
      y: Math.random() * 295,
      dx: Math.random() * 5,
      dy: Math.random() * 5,
      r: Math.round(Math.random() * 255 | 0),
      g: Math.round(Math.random() * 255 | 0),
          b: Math.round(Math.random() * 255 | 0),
    };
    this.interval = setInterval(this.draw.bind(this), 17);
  },
  draw() {
    var ctx = my.createCanvasContext('canvas');
    ctx.setFillStyle('#FFF');
    ctx.fillRect(0, 0, 305, 305);
    ctx.beginPath();
    ctx.arc(this.point.x, this.point.y, 10, 0, 2 * Math.PI);
    ctx.setFillStyle("rgb(" + this.point.r + ", " + this.point.g + ", " + this.point.b + ")");
    ctx.fill();
    ctx.draw();
    this.point.x += this.point.dx;
    this.point.y += this.point.dy;
    if (this.point.x <= 5 || this.point.x >= 295) {
      this.point.dx = -this.point.dx;
      this.point.r = Math.round(Math.random() * 255 | 0);
      this.point.g = Math.round(Math.random() * 255 | 0);
      this.point.b = Math.round(Math.random() * 255 | 0);
    }
    if (this.point.y <= 5 || this.point.y >= 295) {
      this.point.dy = -this.point.dy;
      this.point.r = Math.round(Math.random() * 255 | 0);
      this.point.g = Math.round(Math.random() * 255 | 0);
      this.point.b = Math.round(Math.random() * 255 | 0);
    }
  },
  drawBall() {
  },
  log(e) {
    if (e.touches && e.touches[0]) {
      console.log(e.type, e.touches[0].x, e.touches[0].y);
    } else {
      console.log(e.type);
    }
  },
  onUnload() {
    clearInterval(this.interval)
  }
})