canvas
Canvas
Attribute Name | Type | Default | Description | Minimum Version |
id | String | Unique component identifier | ||
style | String | |||
class | String | |||
width | String | canvas width attribute | ||
height | String | canvas height attribute | ||
disable-scroll | Boolean | false | forbid screen scroll and pull-to-refresh | |
onTap | EventHandle | click | ||
onTouchStart | EventHandle | touch action start | ||
onTouchMove | EventHandle | move after touch | ||
onTouchEnd | EventHandle | touch action end | ||
onTouchCancel | EventHandle | touch action interrupted, such as incoming call reminder, pop-up | ||
onLongTap | EventHandle | trigger on long-press for 500ms, thereafter move action does not trigger screen scroll |
Note:
- The canvas tab has default width 300px and height 225px
- On the same page, the id cannot be repeated.
- For finer displaying in higher dpr, use the attribute settings to zoom in and use the style to zoom out the canvas. for example:
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<!-- getSystemInfoSync().pixelRatio === 2 -->
<canvas width="200" height="200" style="width:100px;height:100px;"/>
Screenshot
Sample Code
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<canvas
id="canvas"
class="canvas"
onTouchStart="log"
onTouchMove="log"
onTouchEnd="log"
/>
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Page({
onReady() {
this.point = {
x: Math.random() * 295,
y: Math.random() * 295,
dx: Math.random() * 5,
dy: Math.random() * 5,
r: Math.round(Math.random() * 255 | 0),
g: Math.round(Math.random() * 255 | 0),
b: Math.round(Math.random() * 255 | 0),
};
this.interval = setInterval(this.draw.bind(this), 17);
},
draw() {
var ctx = my.createCanvasContext('canvas');
ctx.setFillStyle('#FFF');
ctx.fillRect(0, 0, 305, 305);
ctx.beginPath();
ctx.arc(this.point.x, this.point.y, 10, 0, 2 * Math.PI);
ctx.setFillStyle("rgb(" + this.point.r + ", " + this.point.g + ", " + this.point.b + ")");
ctx.fill();
ctx.draw();
this.point.x += this.point.dx;
this.point.y += this.point.dy;
if (this.point.x <= 5 || this.point.x >= 295) {
this.point.dx = -this.point.dx;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
if (this.point.y <= 5 || this.point.y >= 295) {
this.point.dy = -this.point.dy;
this.point.r = Math.round(Math.random() * 255 | 0);
this.point.g = Math.round(Math.random() * 255 | 0);
this.point.b = Math.round(Math.random() * 255 | 0);
}
},
drawBall() {
},
log(e) {
if (e.touches && e.touches[0]) {
console.log(e.type, e.touches[0].x, e.touches[0].y);
} else {
console.log(e.type);
}
},
onUnload() {
clearInterval(this.interval)
}
})